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Following the Success of Mouthwashing, Wrong Organ Shifts to a Game Mechanics-Focused Production Instead of Story-Focused

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Wrong Organ, the studio that made a big splash with the horror-themed game 'Mouthwashing' and made a name for itself in the gaming world, announced an interesting strategy for their new projects. Studio developers Jeffrey Tomec and Dave van Egdom, in statements made before the PC Gaming Show, emphasized that their new project, Carcass Clad, would be radically different from the studio's previous works. It was stated that this new production is designed as a work focused on 'game mechanics' rather than a story game, while the development team also expressed that they do not want to confine themselves to a single genre or style. While Mouthwashing is a singleplayer horror game, Carcass Clad being a multiplayer tank simulation shows how much the studio is going through a change.

The studio's sudden shift in direction is not just about proving themselves, but also reflects their desires in the creative process. Jeffrey Tomec jokingly stated that he actually wanted to make a shooter game while working on Mouthwashing, but that this desire has now returned in a sense with the tank simulation. Following a game like Mouthwashing where storytelling is at the forefront, the studio wanted to develop a project where technical design and mechanical action are at the forefront. Considering that the studio's previous game How Fish is Made was just a 20-minute experience and Mouthwashing extended that duration, Wrong Organ now aims to increase the scale and complexity of its games.

While the new game Carcass Clad contains themes we know from the studio's previous works, its presentation is changing completely. Themes from previous games such as loss of humanity, body horror, and workplaces in extraordinary situations will be preserved in this game, but written narrative will be pushed to the background a little more this time. Players will experience the same style of atmosphere and shock this time within more interactive game mechanics. The studio stated that it was difficult to scale up or extend the duration of a short and intense experience like Mouthwashing and that it wasn't a direct scaling, which is why they wanted to change the jersey from the ground up.

The developers aim to combine strong storytelling like in Mouthwashing with deep and satisfying game mechanics, but this is currently seen as a 'big undertaking'. Jeffrey Tomec stated that the studio is not yet ready to make a 'game-mechanics story game' that perfectly balances story and mechanics, so they first made a 'story game', now they will make a 'game mechanics game', and finally develop themselves to realize the ultimate project that will blend the two. This step-by-step plan will allow the studio to increase its technical capacity and combine its success in storytelling with game design.

Although Carcass Clad does not have a release date soon and is currently only available to be added to the wishlist on Steam, it has managed to excite players. The trailer and details introduced at the PC Gaming Show show that the game comes with a 'disgusting twist' and carries the studio's characteristic wild signature. Defined as a claustrophobic tank simulation, this production aims to transform Wrong Organ's success in storytelling into an experience actively controlled by players. While the studio prepares those who loved Mouthwashing for this mechanics-focused experience, it plans to be even more ambitious in the sector by fully establishing the balance of story and mechanics in future projects.

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