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Nvidia increased developer controls for DLSS 5, but players remain unconvinced

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Nvidia increased developer controls for DLSS 5, but players remain unconvinced
写真: techradar.com

要点

  • 1. At Siggraph 2026, Nvidia showcased the DLSS 5 technology once again, following heavy backlash during its initial introduction.
  • 2. Three different AI models, two intensity settings, and a masking feature to protect unwanted areas have been added for developers.
  • 3. Despite the improvements, players feel that the provided controls remain limited.
  • 4. The negative hardware impacts of the technology on graphics performance remain a source of concern.

数字で見る

1. 3 AI models2. 2 intensity settings3. Autumn 2026 release

Nvidia reintroduced its next-generation graphics technology, DLSS 5, at the Siggraph 2026 event in Los Angeles. When first announced, the technology faced heavy criticism from gamers, drawing backlash because its AI-based filtering was said to degrade the visual quality and art direction of games. To rein in these reactions, the company has decided to provide developers with more control.

In the new system, developers can choose from three separate AI models that offer different levels of detail. These models can be applied on a per-scene basis, and there are also two separate sliders to adjust the nature and tone of the effect. Additionally, developers can keep the technology away from certain elements by masking assets, such as character faces, that they do not want DLSS 5 to interfere with.

Despite this, the technology has not fully met the expectations of the gaming community. Many players find the provided control options insufficient, and there are concerns about how much of a performance hit this new AI filter, which is expected to require powerful hardware, might cause. DLSS 5 is expected to be released in the autumn months of this year.

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この記事について質問

回答はこの記事のみからAIが生成します。

よくある質問

1. S: What exactly is DLSS 5 and what does it do?
C: DLSS 5 is a new AI-based neural processing model built on top of the existing DLSS suite, giving images a photorealistic effect.
2. S: How can developers control the interference of DLSS 5 on game graphics?
C: Developers can choose from three different AI models for scenes, adjust two different intensity settings, and mask game assets they do not want to be affected.
3. S: When will DLSS 5 be available?
C: The technology is planned to be released in the autumn season of this year, specifically between September and November.

これはAIが生成した短い要約です。全文は出典にあります。

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